Gamelynx Raises $1.2 Million To Make Esports Games On Mobile

In an attempt to make esports more accessible, Gamelynx is creating team-based competitive games on mobile. So far, it has raised $1.2 million to accomplish the task.
Carter Minshull and Alexander Mistakidis of Gamelynx
L-R: Carter Minshull and Alexander Mistakidis of Gamelynx

Just as Tencent did with Arena of Valor, the whole idea of Gamelynx’s task is to make mobile games for hardcore gamers. Arena of Valor is an online multiplayer battle arena mobile game.

According to market researcher Newzoo, esports is expected to be a $1.65 billion business in 2021. However, that expectation cannot be met unless some headway is made in mobile, which is about half the global gaming market.

Some of Gamelynx’s main investors are Y Combinator, Riot Games, Skycatcher Fund, and M Ventures. The other investors include Everblue Esports Ventures, Leaf Ventures, and Lyle Fong.

In an email to GamesBeat, the CEO of Gamelynx, Alexander Mistakidis, said:

As the line between mobile and PC/console continues to blur, the portability and accessibility of mobile creates an even brighter future for competitive gaming and esports. At the same time, it creates a desire for less of the same. Many have tried to build a mobile competitive multiplayer game, but very few have made a game that was differentiated from what was already available to watch or play on PC/console.

Mistakidis, who was previously a developer for League of Legends at Riot Games, said that cutting-edge networking technology was being leveraged upon by Gamelynx to come up with responsive mobile multiplayer gameplay that is light on data use.

The Gamelynx team is currently working on their competitive multiplayer game which is expected to launch later this year.

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Vincent

Vincent is an Electrical Engineer by profession, and a blogger by interest. He has a special interest in smartphones, hence this website. When Vincent is not blogging, he spends his time reading, seeing movies, or playing mobile games.

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